Tag archives: Crowdsourcing
How Crowdsourcing Can Change The World
Posted by Shaun Abrahamson on Tuesday, 24 May 2011
On May 23, 2011, we were fortunate to share the Mutopo perspective on Crowdsourcing and Social Production at ESPM, Brazil’s leading marketing and advertising school.
ESPM Social Production & Crowdsourcing Session
Posted in: Uncategorized | Tagged: Crowdsourcing, ESPM, mutopo, Sao Paulo | No Comments
How can the crowd change your business model?
Posted by Shaun Abrahamson on Tuesday, 23 February 2010
During Social Media Week, we covered lots of crowdsourcing.
Advertising was up early in the week, followed by hardware focused crowdsourcing (like the Rally Fighter) and at the end of the week, crowdsourcing was discussed in the context of the news business. I also had a chance to talk with John Winsor about “the age of abundance in marketing” about the implications of access to talented crowds.
After all this great discussion, I was left with one main question:
How can the crowd change your business model?
I made a first pass at an answer using a framework from Business Model Generation.
I. Key Activities
create something
create the communications about the thing
find other people to create (recruiting)
Questions:
- what activities should we be asking the crowd to help with?
- who exactly is in this crowd? customers? experts?
II. Key Resources
People, financial, intellectual, physical
Questions:
- how many people need to work for us full time? where do the others come from?
- is is possible for us to have all the best skills “in house”?
III. Key Partners
- optimization + economy
- reduction of risk
- acquisition of particular resources and activities
Questions:
- can some of best partners come from the crowd?
- see I
IV. Value Proposition
Questions
- isn’t the crowd well positioned to help with this (assuming they are your customers)?
V. Customer Relationship
Questions
- is co-creation is a good basis for a relationship?
- is ongoing dialog that is not always focused on sales, a good basis for a relationship?
VI. Channels
Questions:
- can the crowd help decide how they can best be reached?
- can the crowd help with: awareness, evaluation, purchase, delivery, after sales (support)?
VII. Cost Structure & Revenue Streams
Questions:
- can the crowd lower cost of resources? (for example if you only work with people as you need them or as they need you)
- can the crowd help to lower cost for specific activities (awareness, support, recruiting, etc)
My initial conclusions:
If you find specific places where the crowd can help and if you choose the right crowd, you have a shot at transforming your business model. Yes, some testing will be required.
If you look at crowdsourcing narrowly as the creation of anything by anyone, you’ll miss the opportunity.
How can the crowd change your business model?
UPDATE: fortunately, ALEXANDER OSTERWALDER, one of the creators of Business Model Generation just helped to answer this question with his post on Social Media on Business Models.
Posted in: Crowdsourcing, Uncategorized | Tagged: advertising, business model generation, Crowdsourcing, Product Development | 3 Comments
Investing in the future of creative work: Jovoto
Posted by Shaun Abrahamson on Saturday, 30 January 2010
I first met Bastian, founder and CEO of Jovoto, almost one year ago, when I was doing research for my Berlin School thesis. Crowdsourcing for the creative industries was just gaining momentum and through my research work, I was finding similar looking companies such as Ideabounty, Crowdspring, 99designs, etc.
But after my first conversation with Bastian, I realized Jovoto was doing something quite different. They had found a new way to work with creatives based on a creative driven approach which emphasized interaction and ownership of one’s work. First I entered a contest and then convinced one of Mutopo’s clients to try it out. After a few months, it was clear that not only did the vision make sense, but the community was producing fantastic results through an unusual collaborative-competitive process of responding to client briefs.
We love what the community is doing, so when the opportunity came to invest in Jovoto, we immediately said yes – we’re glad to finally make it official.
Posted in: Investments | Tagged: 99designs, advertising, Crowdsourcing, crowdspring, ideabounty, jovoto | No Comments
Mutopo In Businessweek – Speaking As Part Of The Crowd
Posted by Shaun Abrahamson on Tuesday, 16 June 2009
John Winsor is an author, communicator and crowdsourcing hacker when he is not attending to his day job as VP/Executive Director, Strategy and Product Innovation at Crispin, Porter + Bogusky. We participated in his recent crowdsourcing initiative for businessweek and he was kind enough to feature our response.

Posted in: Crowdsourcing | Tagged: Businessweek, Crowdsourcing | 2 Comments
Talk Amoungst Yourselves: Better Customer Service & Support (And Some Other Benefits, Too)
Posted by Shaun Abrahamson on Monday, 27 April 2009
Its odd that task that seems like it is expensive and unenjoyable for many organizations, would attract volunteers. Communities can add value to service and support tasks. We wanted to understand the growing importance of communities in customer service and support and how organizations can help their communities to support themselves, more. So we take a look at communities that offer support and then compare them within a framework we are developing to understand the effectiveness of communities in achieving different types of tasks.
What is the impact of poor service on brands?
A 2008 survey by the Society for New Communication Research explores the link between customer service and brands. In particular search was rated as the most useful research tool. Particularly noteworthy, the impact of people’s service experience on one another.
- almost 60% “vent” online about customer care experiences
- 74% choose companies based on others experiences shared online
In other words, people see other people venting when they aren’t happy and make decisions using this information. Which is why customer service might be the new PR. So aside from the damage from an unhappy customer, today, their can be additional impacts beyond the family and friends they may have told in the past.
So then the next question is, how and where do people get service?
How do you get service?
Our question on fluther, revealed, the following approaches to getting support:
- friends or known experts
- search engines – increasingly the assumption is that someone else may already have had the same problem, so start by searching
- manufacturer or service provider resources – opinions are mixed about what to expect
- other forums where users are contributing support content – blogs, communities, answer products
This matches our informal survey of friends and family pretty well and it is echoed in some of the research below. Whats interesting, is that the people in 1 are can be more easily reached via 4 and maybe 3. And search engines, are enabling 3 and 4 to be found increasing the value of their content.
Whats interesting in the responses is the mix of communities that exist at brand managed sites versus an increasing numbers that exist elsewhere. But can any of these communities support themselves?
Can Communities Support Themselves?
A number of organizations have seen the benefit of enabling their customers or users to help one another. However, what is the value of this help? Some recent research from Helpstream points to the impact communities can have – all things being equal in terms of quality, community participation can reduce support costs by at least 30%.
According to Helpstream, a best case scenario has the community generating about half of the content used as part of the support process. And then responding to a small fraction (under 5%) of issues not addressed in existing content (or often just pointing to existing resources). But as we will see in other areas, infrastructure (search, content management, monitoring) and experience design matter – for example, it must be easy for community members to contribute content and ideally there is a way to measure and reward participation. And without comprehensive search across company and community results, its harder to find what you are looking for and so more likely that you will need to call someone (at much greater cost to the organization fielding that call).
Looking at this another way – what is the value of the unique, original support content, if it is easily findable? SEOMoz puts a price on contributed content for their knowledge base, for example (so I expect they have calculated this). If you allow your question to be made public, it costs you half of what a private question does. The message below shows the offer, as it appears at the end of the question submission form.
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The following examples look at manufacturer or service providers sites and some emerging approaches to getting support. And then we compare how they work with communities to achieve their objectives.
Dell – we want your help, but we still do most of the lifting
Dell’s embrace of the social web has garnered it awards, such as the 2007 Award for Company Transformation from Forrester’s Groundswell. In 2005 De
ll was synonymous with Dell Hell which demonstrated clearly what happens when people vent online. To Dell’s credit, they have responded by embracing all manner of approaches to working with their community.
Dell has discussed a number of aspects of their approach to engaging their community including their monitoring of 3rd party sites like Twitter, Yahoo Answers and Blogs. In fact, beyond just support conversations, they track 5000 conversations and have found a 30% decline in negative comments, as a result of these efforts.
But how well are they working with their community for support issues? They have almost every type of support tool available from wikis, to blogs and forums. And its clear people are participating at different levels via a sample of comments we looked at. It still feels like community and Dell support areas are very separate spaces, coming together mainly in search results. And the start pages of each can be a little overwhelming. That said, search seems to work quite well and we found mostly user generated content – but in some cases questions were left unanswered despite conversations between users such as this heat related question. In other cases, we found useful answers like this dual boot question. Google seemed to find better options on NotebookReview for both, but we’ll get back to that.
We talk about Twitter and this is an interesting example of not waiting for people to come to you or giving them different options to engage. For example, because Dell is monitoring and participating on Twitter (here is Lionel at Dell, for example) and it enables them to do a variety of things, from checking on service tags, to trying to understand an issue someone is having using Dell support. Dell is doing great things with their community, but it feels like their community could be doing more for Dell. Lets see what happens.

(CC) Brian Solis, www.briansolis.com, bub.blicio.us.
WordPress – easily findable answers and high community participation
WordPress.com is home to more than 5m blogs and visited by about 250m users per month, according their Analytics. That makes them one of the largest online destinations. WordPress is interesting because the business makes extensive use of (and significant contributions to) the WordPress.org software but WordPress.com is a for profit enterprise.
So how do they support all these bloggers, designers and developers?
We had an opportunity to talk with Raanan Bar Cohen about how Automattic (the people behind WordPress.com) work with their community. One area we talked about was support – which takes the form of a Automattic managed support area and Forums where WordPress users interact (and Automattic periodically participates).
Its really easy to search and find answers – in fact, for many searches using Google or the WordPress.org or WordPress.com search will get you to the same content (Thats significant in that this community is likely producing the best content, then). Other people quickly respond (if not Automattic employees are watching to make sure nothing goes unanswered). In fact we did a rough estimate of about 400 or so new posts per day in the community. WordPress Support fields about 300 requests per day (that employees respond to). So, in simple terms the community outperforms in terms of responses and although we dont have specific numbers, the support forum content seems to dwarf the support content (and likely informs it), suggesting that users who search and find content, are finding mainly community generated content.
The end result? WordPress, has Happiness Engineers, who play a very important roll in making their service work, but this team can remain small, because the community plays a significant roll, too.
Fluther – a small community generating lots of good answers to just about any question
Fluther is small, but very active and growing community. We had an opportunity to talk with Ben Finkel, one of the founders. They are not
focused on support, per se, but do enable questions and answers, some of which are support related. They have invested a great deal of time in a number of areas such as design (you can see who is reading and typing responses adding a real-time feel to the environment), but mostly creating an environment where smart people would be happy to ask and answer questions.
Although there are other places where this happens, like Yahoo Answers or LinkedIn, for example, Fluther has a unique community for a few reasons. For one thing, responses happen in near real-time. But beyond this, questions are targeted based on likely areas of interest, similar to LinkedIn, so members can stay involved with their specific interests (and continue relationships with their similar sub-group of people). And beyond the enjoyment of sharing, points (Lurve) are earned for participation including things like +5 for a great answer or +1 for showing up 2 days in a row. And finally people seem to be able to answer a wide range of subjects (often, while being entertaining, too).
As proof of the quality of their answers, like WordPress, Fluther increasingly generates traffic from Google. Since answers on Fluther are regarded as good, the have been rising up the Google search result pages and so more people are finding answers generated by the community. In fact search traffic now enables Fluther to serve ads to people who arrive this way (readers versus contributors). Its not easy to figure out which specific questions are doing best, but people finding the site are the main source of Fluther’s revenue, which has been steadily increasing according to Ben.
Interestingly, in some areas then, the Fluther community is outperforming manufacturers and other communities in helping customers solve problems. This might be a function of response time or quality of the content generated, but good ranking in Google indicates that others like the content and aside from a few employees, nobody is being paid. Interestingly, we often reference the 90-9-1 rule for different types of participation – Fluther’s usage statistics below show this nicely (from Quantcast).

GetSatisfaction – customers and companies meet for support
GetSatisfaction has been growing steadily. The service enables customers and companies to interact to resolve specific issues. Customers can start interacting independent of the brands (as they can anywhere, really) and then brands can easily join in. A detailed description of the how and why can be found in this GetSatisfaction 101.
The approach seems to work quite well as a way to connect employees and customers directly. There are some design approaches that make this an easier-to-use service than many company managed support sites. Its like an answer site in some ways, but its more geared to specific suppore issues and making it possible to clearly identify employees versus customers. It may actually be easier for employees to get involved thought this platform, too.
Some of their well known clients include Zappos.com, Microsoft (Live Labs) and Whole Foods. And there are some case studies that explain how the service has benefited the more than 9000 companies that use Get Satisfaction. Its easy to see why, when you look at the complexity of making it easy for people to contribute, find and receive timely responses to content.
One issues we encountered – the company has some unusual ways of designating official versus unofficial support areas, which may be a source of confusion for some customers but this is covered well by “Get Satisfaction or Else“, so we wont take this further. Its looks like GetSatisfaction responded to the criticisms, but we understand some of the tension that may exist between companies who have established their own community tools, already and now have to deal with another location. Lets just say, conversations about your company can happen anywhere which makes online monitoring a requirement, which brings us to our next forum – Twitter (who happen to be a GetSatisfaction customer).
Twitter – real-time support
Imagine being frustrated with your [insert device or service provider here] and just yelling out your problem.
And then receiving a response from nobody in particular saying – how can I help you? No phone calls. No search. No waiting.
Today, people are and something like Dell Hell can play out much faster – people are able to use Twitter to mobilize much more quickly and perhaps with much more serious consequences. In April 2009, the latest big brand to discover this, was Amazon in Amazon Fail, as it has become known. It has become so easy for customers to share their frustration, that it prompted Steve Rubel to state “Customer Service is the New PR“.
Today, no doubt, Dell can and would respond, quickly.
Twitter’s growth is contested as is its potential to be a mainstream service. But it is alread home to some pretty influential bloggers and media folks. So at a minimum, its should be considered a wire feed into the broader media landscape. So, what is said or unsaid here, will have consequences. Businessweek just a great job covering how some brands are Tweeting as a new way to be of service. But small brands are not to be outdone. For example, if you are in NYC and feeling unwell, posting this on Twitter, will likely get you a response from ZocDoc, a firm which specializes in finding and scheduling doctor and dentists.
But is goes further than this, as I found out when I complained about what I thought was poor service from Zipcar.
I tweeted “zipcar may need some help scaling. recent disappointments culminated today in being accused of damaging a car! cost of repair vs goodwill?”
Then I received 2 responses – one from a friend, who commented on his poor experience in dealing with Zipcar support. And then. A message from Hertz Connect, a new ZipCar competitor in New York.
I didnt hear from Zipcar, but I did receive an e-mail explaining that the issue had been resolved. Were they monitoring the conversation? I’m still not sure, but Hertz was. I also had a similar experience with Google, who contacted me to ensure that everything was ok when I commented about their website optimizer tool.
What happens as more people realize that they can get a better hearing if they have the discussion in public? Choices used to be one click away, now you need not go anywhere, they may just come to you. For organizations, this means a new focus from having people come to you and engage on your terms, to actively seeking people out to ensure you are not out of the loop on service and support-related issues. But it doesnt reduce the need to have great reference content, it just expands the ways to make this content findable.
How do they stack up?
We are still wrapping up GetSatisfaction and trying to figure out how best to treat Twitter, in this context. However, this is how we think things stack up for now according to our emerging evaluation framework. A quick review of evaluation categories.
Outcome - how effective is the result produced by the community.
Rewards & Alignment - how are people acknowledged? Do the organizational and community goals seem aligned?
Community Health – how active is the community and how well do they work together to achieve the outcome? How responsive is the community?
User Experience - how easily can people participate whether they are searching for an answer, contributing ro trying to organize or moderate. This extends beyond the site, to other places the user might encounter the experience (Twitter, Facebook, Search Engines, etc)
Organization - this includes processes and formal roles such as moderators or administrators. This also includes informal leadership roles such as experienced community members and enforcement of community guidelines.
Note: its not clear to us how community is responding to one another in support roles in Twitter – we see active brands, certainly. So

Posted in: Crowdsourcing, Leadership, Service & Support | Tagged: business, community, Crowdsourcing, customer service, dell, fluther, getsatisfaction, knowledge management, support, wordpress | No Comments
What Do Crowds Get From Crowdsourcing?
Posted by Shaun Abrahamson on Sunday, 12 April 2009

When I responded to a blogpost on www.buzzmachine.com, I didnt expect to be quoted in What Would Google Do. But WWGD’s author, Jeff Jarvis followed some lessons from his book and found a simple way to collaborate with his readers and turn them into co-authors.
- How did he know that people would help him?
- How did he do it?
Among other things, he is a community organizer. But we’ll get back to that later.
First, lets go back to some recent politics. During the Republican Convention in the US in 2008, then candidate Obama, was mocked for his experience as a community organizer. How would this prepare him to be commander in chief? Community organizers dont have any real responsibility, do they? Which led many to ask – what exactly do community organizers do, anyway?
We thought this was an interesting question (since people were also wondering how a community organizer had come this far anyway). Community organizers have no formal authority or leadership role in a corporate sense and yet they cause action and ultimately change. How do they do it? We thought there was a lot to learn from a role that can get results without much formal power.
So over the last few months, we have talked with people responsible for organizing online communities – creating them, growing, nurturing them and ultimately achieving shared goal/s. One of the questions we asked was:
What motivates people in these communities?
As Jake McKee put it, in a successful community, the ideal is that:
Everyone goes home happy. The organization gets what they want and the community gets what they want.
But its really easy for this to tend to exploitation if you dont understand why people are part of the community in the first place. And this in turn, is a quick way to fail.
So how do community organizers get their communities motivated online? This is what we have learned so far.
Pay Them
Some examples include: Muji Award, Cisco I-Prize, X-Prize, Innocentive (P&G, Eli Lilly), TopCoder. Variations include Threadless, CafePress, iStockphoto, where the market decides compensation. And then arrangements like Mechanical Turk, reward anyone for achieving specific, generally non-specialized tasks.
Innocentive may run some of the best known bounty-style crowdsourcing operations. And so we wanted to understand from them, what was motivating their “solvers” – those who work on the various problems appearing on the Innocentive site. Fortunately Harvard Business School’s Karim Lakhani has the same idea and had laready asked solvers what motivated them.
There is more to this, since there are some unique aspects to Innocentive’s crowdsourcing initiatives in terms of who owns the end product and how people work together.
So then this looks like a traditional outsourcing approach that has found a more efficient way to get to more smart individuals, more quickly. This is evolving, as Innocentive celebrates the successful solvers (and they can take credit for the solutions they devise) and Innocentive is exploring ways to facilitate coordination between solvers.
Money is interesting, but for community organizers its the other motivations that seem even more useful.
Make Meaning
I first heard the term “making meaning” from a Guy Kawasaki presentiation. And this ties back to the findings at innocentive about working on meaningful projects. Guy talks about 3 ways to make meaning:
- increase the quality of life
- right a wrong
- prevent the end of something good
Open source software seems to hit all of these in some way for example, Linux, Firefox, WordPress. Most people working ont these project believe they are making something better than might be available through any other process (I wont get into the good vs evil of open vs closed software). Projects like Wikipedia, SETI@home- these represent the “classic” crowdsourcing examples, most likely because they enable participants to make meaning.
Here are a few more lesser-known corwdsourcing examples, because they appeal to more specialized communities - BigSoccer grew, in-part around groups who were organizing to bring soccer teams to specific US citites. We have talked about Mangahelpers (right a wrong – let people see Manga in aany language); Newstrust (right a wrong or increase quality of life by exposing bias in news); Tweenbots (prevent the end of something good – help helpless robots get around NYC, really) Lots more examples meet this description on a crowdsourced list of crowdsorucing examples.
As a side note: we dont think its a coincidence that this is what motivates people to form or join start-ups. Its powerful stuff. I look at heavy contributors to communities in the same way I see people in early stage companies – they know the pay-off might be deferred or that their might be none at all, but they are early investors.
Reinforce Meaning
In a recent online seminar as part of the MarketingProfs Virtual Conference, Barack Obama’s campaign strategist, David Plouffe, gave a glimpse into one of the most successful political campaigns in modern history. What was most interesting to me, was what surprised the Obama team. One of the things, was how actively people sought out information to help them talk more effectively on their candidates behalf.
As the campaign evolved, new issues emerged and people wanted to understand how they could respond on behalf of the campaign. And the campaign constantly reminded people about why they were doing what they were doing and obliged with supporting data and talking points. Its easy to forget, but its not enough to make meaning, people need to be reminded about what is at stake and why they are doing what they do.
Recognize People
Youtube captures this idea nicely – upload your video and if its good, you can be famous. These tend to be people who are looking for recognition from a broad audience. The same is true in different, smaller, more specialized communities. Whether its awards, ranked lists or votes. Its doesnt matter if its a game or real life (wealthiest, sexiets, brainiest, funniest or best use of sheep in animation), people want to be recognized.
WordPress is interesting in this regard. Its not so much that there are points, but every aspect of the project includes long lists of contributors – as Raanan Bar Cohen points out, just take a look at the number of names on the about page - http://wordpress.org/about/- there does appear to be a hierarchy, but there is broad recognition. But WordPress also uses metrics to compare, rank and rate contributions from its community, which brings us to our next section.
Keeping Score
It seems like rankings and scores are the currency of many communities. Its simply the way peers are able to tell who is the best – most read, most viewed, most published, most sales, etc. And it seems like almost anything that can be measured or judged will qualify for scoring. The main differences tend to be around who is judging or if in fact judging is required because “more impartial” measurements can be taken.
Continuing with the WordPress example, WordPress provides statistics around most of its contributions which include everything from ideas, to designs and code. These include “votes” such as number of downloads and ratings. It looks a lot like Youtube, only there the currency is views and ratings and comments.
Fluther, makes use of a points system which combines a variety of scoring schemes. For example, users can score other users contributions such as +5 points for a qood answer to a question. Or the Fluther operators, give +2 points if you show up at the site 2 days in a row. Not surprisingly some of the highest scoring Flutherers are some of the most influential and important community participants. Some have gone on to become employees, while others receive more administrative rights to help guard against abuse.
On BigSoccer, “rank” is conveyed a little differently in the form of seniority (based on join date) or level of participation such as total posts and blog entries. In short, participation is the main explicit metric. Shortyawards combined this idea on a few levels. Individuals recoginized others by nominting them.
@shortyawards I nominate @twitterperson for a Shorty Award in #whatever [reason]
Nominations were then summed to produce ranked lists of people and ultimately these ranked lists resulted in awards. Simple voting took place on Twitter over a 2 week period and resulted in the first comprehensive directory of leading people in a variety of Twitter categories. What was most interesting about this, was how quickly it grew. From just a few people nominating friends, tens of thousands of people were participating in 2 weeks.
Comments. Feedback. Ideas. Opinions. Answers.
I dont know why people feel compelled to shout answers at TV gameshow hosts. Ben Finkel of Fluther describes how people just like to share what they know. If you ask a question there is some inate desire to share what you know. On Fluther, this is what people do and in fact it has played out in a variety of formats from LinkedIn Answers to Yahoo Answers.
On WordPress.com the community supports itself in this way. Have a question? Chances are that the person who responds to you is just another user, helping out and telling you what they know. In a broader sense, blogs are not that different and nor are reviews. In many cases, I am simply showing off what I know.
What do all these things have in common online? They tend to be on the record – that is, these answers, posts, opinions are findable by others and therefore can serve as evidence of your knowledge and opinions.
Close the Loop
All this feedback doesnt mean anything, if people dont believe it is making a difference. Some communities have a policy of showing you have they are responding. Fluther does this rather nicely via constant updates about your questions and answers. Its harder when people are submitted ideas. But here is something interesting – when Google released latitude, they credited the person who initially suggested the idea and featured Lana from New York on their blog. Its one thing to recognize major time invested, but why not great feedback and ideas?
Dont Make it Work
Sometime back I talked with Roelof Botha of Sequoia Capital. Roelof has helped to grow a number of well known companies over the last 10 or so years, beginning with Paypal and then more recently, Youtube. He desribed some of the core ideas and realizations that enabled the growth of both of these companies. They made is really easy for their customers or users to help them by taking small actions – for example, using Paypal to send or request money from almost anyone, even if that other person didnt have an account. Or sharing a Youtube video via e-mail. Today its not unual to see multiple sharing options for almost everything online, but Youtube made this easy to understand and do. The result was staggering – most of Youtube’s traffic came via links shared via e-mail, largely because they made it so easy to do .
Work Where People Already Are
One of our favorite examples of this, is 37signals Basecamp. They make it really easy to form groups across organizations. Getting started is simple for everyone, so inviting people to join your project or set up you own is not just easy for the person sending the invitation – its also low risk because you know people will find it easy to join it. A while back Jason Fried, confirmed that 37Signals does no advertising. One of the reasons, is they have made it really, really easy to recommend them and for those who receive the recommendation to start participating, ASAP.
Over the years, we have invited people to use all sorts of Intranet-project-management-thingies. Basecamp has been the first real success, in part because the good people at 37Signals have made it really easy to pull together a group of people, but also because they make it really easy to work with e-mail. So most people need never log into Basecamp, they can participate, just by doing what they have been doing – reading and responding to e-mails.
Shorty Awards built one of the best directories for Twitter almost overnight (2 weeks) by enabling simple contributions via Twitter. No need to click, or leave what you were doing – just observe a simple format and you can quickly contribute. In the offline world, we noticed this recently with a few different products, beginning with an HP printer cartridge, which included reusable shipping packaging and an return shipping label. Need to dig into this a little more, but it just seems to be a hallmark of good design – in this particular instance, it designing to make it easier for people to act in a way that helps you and your organization.
Play With a Purpose
GWAP captures this idea perfectly. As you play the games, the games generate useful output, too. Making a contribution need not feel like work. In fact, there is no reason why this cant be fun, too. Perhaps the least amount of work, is not even knowing that you are working, because you thought you were doing something else.
Which brings us back to Jeff and WWGD. For most of the folks commenting on his Buzzmachine posts, this is whats going on. Its serious, but playful. It doesnt feel like work. Its simply dialog. For me personally, it was just fun to see and respond to ideas – playing with ideas is fun for me.
There are probably a few posts worth of gaming-related ideas from some of the more successful online game franchises. Certainly communities around World of Warcraft are interacting at multiple levels – on the one hand they are playing a game which constantly tracks their progress and publishes it for others to see and elaborate groups come together to learn and go to battle together, but they also share feedback with the game developers to help improve the game they are playing.
Invert the Commons
In the Innocentive example, we talked about the ownership of the output. In many cases, the ownership of the product created by the community is very important. In the Cathedral and the Bazaar, Eric S. Raymond, talks about the Inverse Commons. Its a fantstic idea that challenges some conventional ideas of property ownership because it challenges some long-held assumptions – namely, what happens if things get better if you use them more, instead of getting worse?
Well, the Internet is probably a good example – pieces are owned but its not owned by anyone and it seems to improve. This is in part what drives debates on Net Neutrality. But at every level the Internet seems to benefit from ongoing use. This is a little to general, so lets pick some more specific examples.
Developers at WordPress.com (run by for-profit Automatic) actually do work which they give to the WordPress community for free (actually they estimated about half their effort is of this type). Why? Well, WordPress software improves because of the way it is owned – everyone contributes to make it better (give ideas, write code, add designs, etc.) and the result is that everyone gets a product that they could never create alone or probably in a private organization. Automatic doesnt need to sell the software, it sells services related to the software such as hosting and various consultants, designers and developers get paid to build on top of this platform.
Other organizations play off this principal too. Threadless get better because it has more, better choice when it asks people to contribute and share in the selection of the best designs and profit from their sale. Lego’s creation of the Lego Factory lets people create their own lego sets and in return, Lego is constantly receiving feedback about interesting ideas and things that people might enjoy building. The found a way to benefit from playtime that might have happened independently and not as part of “the commons”. Nike did somethiing similar with running, when they encourage people to share their runs – the more people use this service, the more they can learn about new runs, receive challenges and encouragement.
At a simpler level, as more people choose to take simple actions like leaving feedback on Yelp, Amazon, Walmart, etc, the more the shopping experience improves because higher quality information about products is fed back to the market. Or quite simply, information quality gets better. In fact, in most situations where people can get you feedback about your product or service, you want more people using your stuff, because this enables you learn more quickly what works and what does not. Whenever I talk about this, I like to use the example of Google Adwords or landing page optimization – more usage is better.
Dont forget the By-Products
Creating a hyperlink started out as a useful way to organize information on the web. People happily created content and linked to other sites relevant to what they were doing. What Sergey Brin and Larry Page realized was that Google would be very different search engine because it found value in these links – they viewed these links as votes. They took an action that people were going to do anyway and turned it into the heart of one of the most successful organizations in history. They use clicks and sales data in a similar way to vote on the best ads that they serve.
Its hard to overstate the value of the by products:
- amazon uses browsing and purchase data to make better purchase recommendations
- flickr finds interesting photos based on comments, views and interactions around photos posted to their site
- sense networks (with whom we work) is harvesting location data as a vote for a variety of applications from restaurant recommendations to epidemic detection
- meraki is building networks by recognizing that people are going to set up WiFi hotspots for themselves and might be willing to share them with others under the right security and economic conditions
For the most part these examples have to do with “data shadows” – the various data collected as we go about our digital lives. But once you start to think about actions that people take everyday, that might be able to be reused in some way, you likely have the ultimate “community resources”.
So in the spirit of this post, if you have come this far, please let me know what you think. I’m planning to update this a few times in response to feedback.
Special Thanks
To the various people who have agreed to speak with me over the last few months.
Gregory Galant – Sawhorse Media (creators of www.shortyawards.com)
Dwayne Spradlin & Lisa Reinhold – Innocentive www.innocentive.com
Raanan Bar Cohen – Automattic (the company behind www.wordpress.com, among other things)
Jake McKee – Community Guy www.communityguy.com (among other things, former community leader in Lego’s online community)
Jesse Hertzberg – Big Soccer www.bigsoccer.com
Ben Finkel – Fluther www.fluther.com
Posted in: Crowdsourcing | Tagged: bigsoccer, community guy, community manager, community organizer, Crowdsourcing, fluther, innocentive, shortyawards, wordpress, wwgd | 3 Comments
10Desks – What does your desk look like?
Posted by Shaun Abrahamson on Wednesday, 1 April 2009

We have been spending time talking and working with folks who have been using Mechanical Turk. So we finally put it to some good use as part of a project to learn more about people’s desks.
So we asked 28 people (we inlcluded 10 of them above), to share pictures of their workspace along with something they would like to change about their desks. We asked them not to tidy or change anything and so we received responses throughout the day, from a variety of countries. The whole process took less than 12 hours.
I guess everyone’s desk accumulates drinks over the day.
Posted in: Product Development | Tagged: Crowdsourcing, desks, mechanical turk, Research | No Comments
Crowdsourcing 101
Posted by Shaun Abrahamson on Sunday, 1 March 2009
Guest Post. Geng Tan, joined Mutopo forJanuary 2009, as part of MIT’s externship program. Geng Tan is a junior at MIT majoring in Mechanical Engineering and Management Science. Although he is a mechanical engineer by training, he is also interested in marketing and business development, especially through web 2.0 tools. In the past, he has interned at Hakuhodo Inc. one of Japans leading marketing consultancies and is currently leading up a crowdsourcing project at MIT related to education and technology.
Crowdsourcing
From the start, people have used the Internet to collaborate – the first research communities would use tools like e-mail to share information more quickly. In recent years, as global online participation has surged and connectivity costs have dropped, new forms of group collaboration have emerged as organizations try to harness the power of many connected people.
Earlier forms of these include the Linux “free-software” movement, but in the recent years more and more value, in the forms of Wikipedia articles, Youtube videos, Yelp reviews, Istockphotos’ pictures, SETI’s massive calculation power, just to name a few, are generated over the web through contribution of the “crowd,” the increasingly active internet users.
In this post, I would like to propose a framework for “crowdsourcing,” a term describing, according to wikipedia, “the act of taking a task traditionally performed by an employee or contractor, and outsourcing it to an undefined, generally large group of people or community in the form of an open call.” According to Jeff Howe, the author of Crowdsourcing, the foundation of crowdsource is the concept of spare cycles, the spare time people naturally spend on hobbies and leisure, such as playing baseball with kids, taking pictures, web-surfing and blog posting. Crowdsourcing is achieved by harnessing people’s spare cycles to generate value.
Some Examples
Businesses are paying more attention to this phenomenon because it has been shown time and again that these projects can produce products of superior quality (such as Mathwork’s competitions, Wikipedia, myStarbucksidea, Muji.net) and generate contributions such as content , computing resources or donations of massive scale (such as Yelp’s review systems, Istockphotos, Dell ideastorm, Kiva, Skype’s model of data processing) even compared to the most successful corporations. It also provides a few other advantages, such as reducing expenses associated with marketing, distribution as well as customer support.
I’ll first introduce how crowd source is used to generate quality and/or quantity of work, build a framework for businesses that attempt to crowdsource, and then list a few examples of successful crowdsourcing projects. I’ll conclude by listing the dos and the don’ts in crowdsourcing.
In any crowd sourcing project, users gather around an issue/task/topic and each work on a small portion of the project. Even though each person is working on a very small portion, the web allows for a massive accumulation of work. The crowd often forms a self-perpetuating community as well, and they can generate a lot of ideas, build upon each other’s ideas, and self improve the inferior ideas to form a better one. This almost resembles web games, such as the World of Warcraft, where users competitively build superior characters. As a result, there exist a myriad of characters and competitiveness nature of the system forces the superior characters to surface.
One key point to be noted here is that if the purpose of the project depended on diversity of ideas, such as in the case of brainstorming or producing reviews, the project manager needs to limit the interactions among the users. Too much interaction tends to form a trend within the community and such crowd-mentality trend to weed out the less main-stream ideas (imagine a forum where people nominated presidential candidates. Everyone chat about candidates and people agree on obama as a good candidate. Nominations of other candidate from this group seems very unlikely). However, if the project really wanted to produce a single quality idea, the manager want to encourage as much interaction among the crowd to encourage the crowd to build upon each other’s ideas (encouraging everyone on a forum to debate about who’s a superior candidate in the election.).
A proposed framework for making crowdsourcing work for your organization
1.Identify a crowd, a goal, and a method of contribution
The crowd can be preexisting or created. Pre-existing community can be internally marketed, and the existing rules can be imported.
If a new community is to be created it needs to be organized and encouraged. The new rules need to be created, and culture need to be formed. Relationship management is the key
The goal or goals needs to be clear and practical
Method of contribution needs to be simple and easy to use. Good user interface is the key, because it makes it easy for people to contribute their free time and wont get in the way of the primary experience, such as contributing and communicating.
2. Motivate contribution, motivate peer review/revision, collaboration, and consolidate the community
Motivate contribution by giving people the recognition for their work. People want to be heard, be appreciated, be recognized. This can be done by creating special “power user” status, giving front page coverage, etc. linked to specific measures of success.
Motivate peer review by encouraging discussion among users. “everyone’s equal on the web.”
Show that contributions make a difference and are appreciated – by other participants and/or by the organization.
Consolidate community by encouraging personal interactions. Easier for localized websites, such as yelp and facebook. Sponsored/hosted events may be helpful. i.e. yelp (yelp’s night’s out) and istockphoto (istockalypses).
You can check community health by looking at metrics such as number of posts, repeat traffic versus new, what percentage of people are contributing versus browsing, etc.
Also remember that people participate in different ways. For example perhaps only 1% of users will actively generate content while the majority might simply observe.
3. Market to a larger crowd and repeat 2.
Market via word of mouth. i.e. other people’s blog posts, forum posts, reviews, etc.
Market via scandalous/controversial/disruptive content. Lots of coverage from existing media, lots of people talk about it, lots of buzz.
Rely on sudden burst of publicity – people discovering an active community are more likely to try it out. If there are no signs of life already, no amount of promotion will help to seed.
4. Measure how you are benefiting
Does the community feel exploited? Its important to constantly monitor whether or not the organization is doing its part for the community in return for their contributions. If value is not fairly exchanged, you are likely to fail.
Use generated ideas for commercial purposes.
Revenues from advertising associated with generated content.
Get donation like Wikipedia personal messages, appealing to people’s interest, who other people that you are getting donated.
Ask your community how you should benefit and how they would like to benefit, too!
Some examples of these ideas in action
Manga Helpers
1. Identify a crowd, a goal, and a method of contribution
i.e. manga lovers, translation of Japanese manga, a manga data base
2. motivate contribution, motivate peer review/revision, collaboration, and consolidate the community
i.e. personal messages, grant special status, public acknowledgement, individuals can contribute different translations, and formation of clan/ranking of clans, paid trips to anime convention, etc.
3. Market to more crowd and repeat 2.
i.e. blog reviews, word of mouth, media coverage
4. Financial return
Gain enough data for commercial use, sell the data
Gain enough traffic, earn revenue from advertisement
Be disruptive enough to the existing big companies to be bought out
Get donation like Wikipedia style
Mathworks Competition
http://www.mathworks.com/contest/furniture/about.html
1. Identify a crowd, a goal, and a method of contribution
i.e. Coders, Superior Algorithm, Competition Style,
2. motivate contribution, motivate peer review/revision, and loosely consolidate the community
i.e. publicity via niche distributors, such as university prof, professional publications, blogs, etc. Open up the winning code, and frequently comment/update the competition website, generate hype among competitors and their friends via granting them publicity
3. Market to more crowd and repeat 2.
i.e. blog reviews, word of mouth, media coverage
4. Financial return on the capital
Gain good enough data for commercial use, sell the data
Build brand with students
Identify potential talent
Wikipedia
1. Identify a crowd, a goal, and a method of contribution
i.e. Specialists, Encyclopedia, Write articles,
2. motivate contribution, motivate peer review/revision, and loosely consolidate the community
i.e. ask professionals to write few articles, give people tools for revision, encourage discussion between professionals
3. Market to more crowd and repeat 2.
i.e. blog reviews, word of mouth, media coverage
4. Financial return on the capital
Currently just accepting donations, although there is constant suggestions to monetize using advertising.
Failed Examples
CurrentTV – TV programs created from feedback by users for the users failed because it overestimated crowd’s capacity to generate large professional grade content. Hence few contributions and little to talk about.
Assignment Zero – crowd source journalism and publish the content created by the crowd. Failed to build a seed community
So what can we learn from these?
Dos
Encourage community building among users
Think of ways to serve and help the users. In turn, they will help you
Separate the tasks into small distinct bits
Have a clear objective for the users to perform
Guide the crowd along the way
Listen to the crowd
Donts
Take the crowd for granted, they are your equal
Go against the will of the crowd, they have power
Leave the crowd alone, they need your guidance
Ask crowd to do too much at once, they don’t have time
Complicate the process, they don’t have patience
Exploit the crowd, they are not stupid.
In conclusion, crowdsourcing has promising potential for content creation (quality and quantity) and marketing. It has also been shown that ventures based on crowdsourcing, the whim of the crowd, can be self-sustaining and profitable. It also saves money and time for the existing companies. Effectively used, crowdsourcing can generate more ideas and form a strong brand loyalty for the company.
[UPDATE- we have expanded this idea to create www.colaboratorie.org]
Posted in: Crowdsourcing | Tagged: Crowdsourcing, dell, externship, manga helpers, mathworks, MIT, muji, starbucks, wikipedia | 8 Comments
WWW = Win Win Win
Posted by Shaun Abrahamson on Friday, 30 January 2009
The last 2 weeks in Tokyo have been wonderful. There are more than a few posts worth of material, but today helped to bring together a number of threads I have been trying to pull together.
In short WWW = Win Win Win. Because when organizations set out to collaborate with others: they win, their customers win and the people they collaborate with, win too. We talked a little about how others outside your organization might be able to help you grow your business and also about Obama, who did so many things to make it easy to help his campaign.
So here are some more ideas on this theme, direct from Tokyo.
Lets start with UNIQLOCK

Saneel has been raving about this since we arrived in Japan and I admitted that it was not installed as my screensaver. He couldnt figure out how I had been telling time.
Today we were fortunate to hear from one of the founders (team of 2) of Projector, who created UNIQLOCK for Uniqlo.
It turns out that this is much more than a beautifully crafted, award-winning, fan-generating, entertaining timepiece.
Lets take a look at some numbers. Today there are more than 61,000 UNIQLOCK widgets installed on blogs around the world. More than one year after its launch, it continues to produce steady interest. And this doesnt account for installed desktops.
But whats more interesting, is how this came to be. The folks at the projector worked on an earlier project, involving dance, called Mixplay (shown below). Mixplay came about when the good folks at Projector saw the dancers and reach out to them to collaborate. As they put it “the were interested” in their work and this led to the collaboration. Which in turn led to 1.5m views on youtube and lots of active discussion and a realization that bloggers were picking up the video, too.
[youtube=http://www.youtube.com/watch?v=XSdhDyPhyiU]
This then laid the groundwork for some of the creative in UNIQLOCK, but also the promotional and distribution strategy. UNIQLOCK is made available as a, you guessed it, a clock widget. And since it constantly updates, its unlike other widgets that get boring and removed. And so bloggers get something slick continuously updating content, Uniqlo gets traffic and sales and potential customers get to be entertained (and tell the time). Win. Win. Win.
[also, organizations like Circ De Soleil were brought in - they got awareness, UNIQCLOCK and the bloggers got more original content ]
So what is Pecha Kucha?
This idea was started in 2003 by Mark Dyson and Astrid Klein. As Mark desribes it -
Architects are boring
So why not give them 20 seconds for 20 slides? This way, you see the work, sans boredom. Excellent. But they never expected Pecha Kucha nights to be running in 160 cities. The numbers tell the story of steady growth in interest in the last few years or so (“pecha kucha” on google trends). Other than the local event promotion in Tokyo, they never did anything to push it along – more people started showing up and then asking to host it elsewhere.
We did everything wrong
Says Mark of their approach. But he feels positive, that if they werent open to collaborators, the idea would never have left their event in Tokyo. The only real agreement is to ensure that there was one person representing Pecha Kucha in each city.
Mark is amazed by the growth in interest, because they just have sought to promote it and yet is continues to spread. The format is even being used by some at Davos. But the core remains a willingness to work with and support whoever is interested and willing to help.
Whats interesting, is the way real events have results in the spread of a presentation format and the creation of a presentation forum for work that might not have any good forum otherwise and it emerged on its own, with very little support other than the maintenance of the site (and now responses to requests for interviews).
Maybe your city is on the list – if not, why not get it started.
Pecha Kucha continues to spread indirectly build awareness for Astrid and Mark. Across the world, presenters get a new forum to share the work and ideas. Attendees get to see one anothers wonderful work. Win. Win. Win.
Finally, an idea that could inspire 1 billion people this year.
In 2007 5m people did it. In 2008 the number was about 50m in 35 countries. And in 2009, the target is 1b people in 1000 cities, who will turn off their lights for an hour to focus awareness on energy and environmental issues.
Its a non-for-profit, with minimal budget, growing globally, rapidly, using various means to get more people involved. And also providing a focal point for business to do something positive (and benefit by association). Hopefully we all win, as we get more people to act in ways that can reduce energy consumption and the associated environmental impacts. The stakes are high, but we are hopeful that this is well on the way to Win. Win. Win.
There a few more cases that need explanation: A cosmetics brand used mobile to engage with a few thousand early adopters to help them develop and launch a product. Over a 3 year period they went from idea to 8m unit sales working tightly with their community. Then there is Graniph who partnered with artists to create T-Shirts and build their business while they increased awareness for artists. More to come.
Posted in: Creative Process | Tagged: collaboration, Crowdsourcing, marketing, Social Media, Word of Mouse | No Comments
Help them to help you grow your business
Posted by Shaun Abrahamson on Saturday, 10 January 2009
How much would your business benefit if people showed up each day to help out for FREE?
Some might help you find new customers. Others might help you support your current ones. Some might even help you make your product or service better.
Under the right conditions people like to help. Some because they don’t even realize they are helping. Others for social currency and yet others for the hard kind. We’re not so interested in the pay-for-play folks, though.
Fittingly, Wikipedia defines “crowdsourcing” and has some good examples and references. But knowing what it is, is not the same as taking advantage of it. So what interests us is: how can you make it easier for potentially willing helpers, to help you? How can you create situations where someone can easily move from thinking to acting on your behalf.
Its getting ever easier online - When you join a cause a group on Facebook, it doesn’t take much. In fact, there is a huge difference between those who join a cause and those who act on its behalf, as these statistics show. But what would happen if it just took another click to donate? (like Amazon “One Click” or even purchasing on iTunes). How much more money might be donated?
Offline works too - When HP asks you to recycle, they take a few steps to make it easier. You don’t need to search for a way to dispose of your toner cartridge. HP makes sure you can reuse the packaging to return it to them and they include a shipping label. So all you have to do is call UPS to pick it up. Could you make this easier? Are more people returning cartridges as a result? How much is HP saving?
And offline, is going online - When Barack Obama asked volunteers to call potential voters on his behalf, he didn’t ask them to come on down to their local call center. No, he didn’t ask them to go anywhere, just a few clicks and they would be connected. They didn’t even have to dial a phone number.
We like all of these ideas because its seems like everyone wins, as a result of some simple, well thought our design and communication. So we wanted to look at different business activities, to understand where and how people can help businesses grow. And then dig into how these examples might be generalized into some framework to put this all to use. And finally, take a look at some open questions presented by having non-employees doing work for free.
Product & Service Development
This is probably one of the fuzziest processes of all, but this doesn’t mean you cant get help.
Just Ask
Companies like Dell and Starbucks have formalized the process via Dell Ideastorm and My Starbucks Idea. But even before companies were asking, ideas were being volunteered.
Companies like Muji or Cafe Press take this a step further. Muji.net[in Japanese] is used to solicit ideas, too, but Muji also holds design competitions. Some of the winning designs find there way into the stores. In the case of Cafe Press, they are in fact, asking people to use their tools (including design and manufacturing resources) to create products for themselves and others.
Then there is Wikipedia. There have been a number of analyses about just how many people contribute, but regardless of the numbers, the point is – there are unpaid people working on the project. Ditto for Linux and a whole host other software programs. In these cases the community relies on some simple infrastructure to get the work done such as Source Forge.
But it doesnt take software development tools to open up the process. As Jeff Jarvis discusses, the news production process is easily opened up when the process is viewed differently. i.e. along the way, feedback is sought, not just from a small group in the newsroom, but far and wide. The result is something that resembles the agile development processes on Source Forge. And something as humble as a blogging platform can be made useful to receive help in producing new content.
Steal With Your Eyes
As an engineering student I spent one summer working in a refrigeration construction plant. The most interesting advise I received from one of the technicians – “steal with your eyes”. It doesnt translate nicely from Afrikaans unfortunately, but the point he was making was that he had received no formal education, but had figured out how to observe and learn.
Observation is tremendously powerful. In fact, people just doing what they normally do, might be one of the most helpful things they could do for you. It’s no longer unusual for product developers to ask to observe people using products in their “natural surroundings”. Like animals, we tend to be more ourselves “in the wild” – whether online or off-.
But beyond asking people if you can stalk them, there are increasingly ways to observe from a distance via “public personal histories”.
Public Personal Histories
Flickr feeds. Blog posts. Tweets. These are chronicling different aspects of peoples lives. In many cases they describe shortcomings of existing products or wishes for products or services. Companies like Dell are using these published histories to reach out beyond Ideastorm to better understand the conversations that involve Dell online, wherever they might be happening.
The beauty of these data points is that people created them primarily for themselves and others they know, so they have taken the time and expended the effort to create and share their experiences. And they are doing this at NO cost to the people who wish to review and learn from them. So you actually dont have to ask anything of them.
Activity logging
Increasingly data is generated whether we want it or not. Its not just site analytics, but actions taken on our phones or driving actions in our cars. But to gather this data in the first place, you need instrumentation – it might be simple sales statistics or more details logs of how long people spend waiting in an airport security line or when deciding when someone last visited a store. Instrumentation is getting cheaper – Google Analytics is free, so there is not excuse not to know what people are doing on your website.
But increasingly other instrumentation is possible, like location data – we have talked about companies like Sense Networks who are able to help companies make sense of this abundant location information now being generated by phones, GPS devices, etc. And products like Nike + or SNIF Tags generate data which can be shared online, too.
Promotion
The simple Hotmail promotions in the footer of the free e-mail service, have come a long, long way.
Flu versus a conversation about flu
There is a big difference between talking about flu and getting flu. Too often today, viral marketing is used to describe some alternative to buying media to distribute some communications. This is just not the same as designing viral elements into the business from the beginning.
For example, talking about Youtube in the abstract is one thing. Receiving a link to a specific video from a friend, is something else.
In the first case, it might take some effort to go and visit the site and then see if there is anything relevant for me. But if someone I know, sends me a link to something I am likely to like, my experience with Youtube will be quite different. That first experience might be pivotal – in one case, people might hear about Youtube (hear about the Flu), in the other case, they got the Flu and become one of the people helping to drive Youtube to the most popular video destination.
Today, many services capitalize on this idea – attempting to convince users to take some step to get others to act (visit,view, share, register, invite, donate, buy, etc).
Get an echo
Specific parts of personal histories can cause others to take action. For example Facebook users see various details of what their friends are doing – what groups they join or what events they will be attending, for example. How important are these actions in causing others to take action? Companies like Social Amp are trying to understand this behavior.
I think there are some interesting relationships to things like recommendation engines, which use specific user actions to predict what they might like. On a simpler level, companies like Amazon use specific actions such as “customers also bought…” or “what do customers ultimately buy, who view this page?”.
So how exactly do you cause actions that cause others to act? This will be the subject of future post, but at a minimum you have to convince people to take a few initial actions – it might be convincing friends and family to buy your product on Amazon to get the ball rolling. Or getting a lead customer to take the plunge and talk about it. Perhaps a good way to think about this, is an expansion on the classic reference – you want your customers to take a visible action on your behalf which you know others are going to see.
Let others show you off
Zipcar does a wonderful job of using their cars to simply let people know that about the service. The more people who drive, the more people who see the cars and might be curious about it. My own experience has been that on a few occasions, when I first started using the service, people would ask us about the car and how it worked. It happens less now, or maybe just because its winter and everyone is cold and in a hurry to get where they are going.
Method Products created beautifully designed soap. Soap users were proud to display their products in their bathrooms and kitchens, making soap a-suddenly-much-more-visible-thing. Other things around the house that seem to be shown off include all manner of electronics gizmos which brings us to a funny area we like to call demoability.
Demoability
Demoability is designing in some aspect of the product or service use that just wants to be demoed. Or at least making it really easy for someone else to demo the product or service. I do this all the time – its the – “you will get a kick out of this, so I must show you” in me. The iphone had a few wonderful touch screen demos which ensure that it was hauled out and shown around probably more than any other phone that preceded it (I am not aware of any stats to confirm this). But here are some others someone might have felt inclined to show off: uploading Nike + run info, folding a folding bike, Nespresso coffee making, remote control helicopters, Nintendo Wii remote, Seamlessweb ordering process, Zipcar car finder etc. Not everything can happen in real-time, but increasingly products and services can do a great job telling their stories with some semi-scripted help from their users.
Interestingly I have seen a few toys which have “demo” modes. And I have used these to show people what they do. Perhaps this was mainly intended to use this way in the packaging, in the store, but it makes it easy for me to explain when asked, so…
Distribution
Its increasingly easy to find and buy what you are looking for, so for example, following a recent demo of a Vinturi, I realized it was the perfect dad gift and immediately used my iphone to buy on Amazon. As it become easier to buy in response to a demo, for example, the lines between distribution and promotion will blur. But there are many ideas specific to distribution that help smooth the way for product sales that dont have to take place via retailers.
Let anyone sell for you
But this is not really the point here. Getting others to distribute on your behalf is increasingly the domain of enterprise software, where companies like Salesforce pioneered ideas around letting users sign up for personal use and then expand the user base by inviting others and opting in to new features. In this way, selling was done by users, selling to potential users within organizations. In the case of 37Signals, Basecamp, this goes a step further, since many of the projects might involve multiple organizations, so now people from different organizations are showing off the product and helping to distribute it. More than a few of our clients opt to use Basecamp once they have used it with us for a while.
Support
Support can be a tremendously frustrating experience, particularly if it is not timely and if it does not resolve the problem. While some companies fear discussing their shortcomings in the open, there users are online actively seeking help. GetSatisfaction offers a great example of how these support requests are being facilitated with and without the participation of companies who make the products.
Either in a peer-to-peer mode or with the participation of the manufacturer or service provider, these services provide a way to expand support possibilities.
At some point, support feeds back nicely into product development, as it helps to prioritize issues and is likely to spur discussion of new features (as GetSatisfaction is benefitting from).
Other Actions
We think there are more examples around actions such as recycling, donating, etc. We will expand on those in subsequent posts.
Beyond Examples: Suggestions & Questions
We have lots of work to do here and will allocate future posts to these ideas, but here are some initial thoughts on how you might make these ideas work for your organization.
Reciprocity design
Much of online commerce if focused on finding ways to move users through a funnel. Get people to a site, get them to click through to learn more and then purchase something. Or maybe just to fill out a lead form.
So we know that multi-variate testing techniques can help you test options. But you still need to hypothesize on things to test. So what should you be testing? What actions should you focus on improving?
We think you should look for opportunities to make it easier for people to help you. And then you can apply some of the same design and optimization thinking to refine and get the most from these interactions.
Help is on the way, for you too
Google Analytics, Various Google Searches, GetSatisfaction, Twitter, SocialMention, Salesforce (used by Starbucks and Dell), as well as a host of Wiki and Blog tools, etc. All these companies are building tools to enable companies to quickly begin deploying some of these ideas around their existing products and services.
In many cases, they have figured out how to use these ideas to enable win-win situations for their company and yours. We will delve into some of the tools we are using and recommending to customers, in some follow-up posts.
Organizing things differently
We think there may be some lessons from outsourcing and partnering – these are critical decisions about how you work with another organization to help them or to have them help you. You need to know who they are, if they can be helpful, how they might help, if they are qualified, etc. But then you also define a way to work together to deal with poss
IP: who owns the work that results from the collaboration?
Disagreements: What happens when disagreements arise?
Legal: ”Discovery” is an increasingly important part of the legal process and used to be limited to e-mail. Whats the impact of having more communications in the open?
Privacy: what permission is required from users?
Info deluge: you thought your inbox was busy before, its going to ramp up significantly when you ramp up interactions…
Too much openness: can too much disclosure become a competitive disadvantage?
We are just starting to dig in on these questions and will likely discover more. But right now, in the spirit of seeking help, we would just appreciate any initial thoughts and ideas in response to this post.
Posted in: Creative Process | Tagged: collaboration, communications, Crowdsourcing, outsourcing, Product Development, Social Media, support | 5 Comments







